Design Pattern - Adapter
1. 클래스다이어그램

2. Source
3. 결과화면
1. 클래스다이어그램

2. Source
- AbstractDisplay.java
package com.dazzilove.templatemethod.sample1;
public abstract class AbstractDisplay {
public abstract void open();
public abstract void print();
public abstract void close();
public final void display() {
open();
for(int i=0; i<5; i++) {
print();
}
close();
}
} - CharDisplay.java
package com.dazzilove.templatemethod.sample1;
public class CharDisplay extends AbstractDisplay {
private char ch;
public CharDisplay(char ch) {
this.ch = ch;
}
@Override
public void open() {
System.out.print("<<");
}
@Override
public void print() {
System.out.print(ch);
}
@Override
public void close() {
System.out.println(">>");
}
} - StringDisplay.java
package com.dazzilove.templatemethod.sample1;
public class StringDisplay extends AbstractDisplay {
private String string;
private int width;
public StringDisplay(String string) {
this.string = string;
this.width = string.getBytes().length;
}
@Override
public void open() {
printLine();
}
@Override
public void print() {
System.out.println("|" + string + "|");
}
@Override
public void close() {
printLine();
}
private void printLine() {
StringBuilder printStr = new StringBuilder();
printStr.append("+");
for(int i=0; iprintStr.append("-");
}
printStr.append("+");
System.out.println(printStr.toString());
}
} - Main.java
package com.dazzilove.templatemethod.sample1;
public class Main {
public static void main(String[] args) {
AbstractDisplay abstractDisplay1 = new CharDisplay('H');
AbstractDisplay abstractDisplay2 = new StringDisplay("Hellow, world.");
AbstractDisplay abstractDisplay3 = new StringDisplay("안녕하세요");
abstractDisplay1.display();
abstractDisplay2.display();
abstractDisplay3.display();
}
}
3. 결과화면




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